Game-Specific Rulesets

Golf With Your Friends

8 players, 2 from each squad, will play 3 rounds of golf, with each round being played on a different course. The 3 courses, in order, are CandyLand, Space Station, and Volcano. Players receive points based on their placement on each course. Final placements are determined based on total combined points after all 3 courses are completed.

Points Structure

  Placement     Points  
1st 80
2nd 70
3rd 60
4th 50
5th 40
6th 30
7th 20
8th 10

If any players are tied on score for a course, placement will be determined by applying the following tiebreakers, in order:

  1. Gross score of last 9 holes
  2. Gross score of last 6 holes
  3. Gross score of last 3 holes
  4. Score on 18th hole
  5. If players remain tied, all tied players will receive an equal split of the points allotted to the placement. (Ex: In a 2-way tie for 3rd place, each player receives 55 points.)

Tiebreakers in Final Standings

If players are tied in the points standings after 3 rounds, final placements will be determined by applying the following tiebreakers, in order:

  1. Most points earned from a round
  2. Second-most points earned from a round
  3. Placement on Volcano
  4. Placement on Space Station

Game Settings

  • Game Mode: Classic
  • Max Shots per Hole: 12
  • Max Time per Hole: 120
  • Max Time Penalty: 2
  • Spawn Position: Default
  • Collision Mode: Enabled
  • Powerups Mode: Disabled
  • Flag Indicator: Default
  • Free-cam Time: 15
  • Retry Shot Mode: Disabled
  • Allow Jumping: Enabled
  • Show Last Power: Disabled
  • Gravity: 1
  • Bouncy Ground: Default
  • Bounds Reset: Disabled
  • Ball Shape: Default
  • Ball Size: Default
  • Ball Size Random: Disabled

Call of Duty: Warzone

8 Trios, 2 from each squad, will compete across 3 rounds of private lobby mini-battle royales. Scoring will be cumulative across all 3 games, with each trio earning points based on their total kills with a multiplier based on their placement per game. Final placements are determined based on the points leaderboard after all 3 rounds are completed.

Scoring Structure

  Placement     Multiplier  
1st 2.2x
2nd-3rd 1.8x
4th-5th 1.5x
6th-7th 1.2x
8th 1.0x
1 point per kill

Tiebreakers in Final Standings

If Trios are tied in the points standings after 3 rounds, final placements will be determined by applying the following tiebreakers, in order:

  1. Total number of victories
  2. Total number of kills
  3. Most kills by the Trio in one round
  4. Most kills by an individual Trio member in one round

Game Settings

  • All players must use a "Base" skin on their operator
  • Games will have a set start time
  • In the event of a jailbreak the game can continue if teammates are alive. If teammates are dead players must splat
  • Juggernauts cannot be used
  • Dead Silence and Stopping Power cannot be used, any usage will be a disqualification
  • No tactical allowed except smoke grenades, snapshot grenades, decoy grenades, and stims
  • Ground loot and loadout limitations:
    • No Riot Shields
    • No Launchers
    • No Combat Bow or Crossbow
    • No Shotgun
    • No MG82
    • No Snipers except HDR, AX-50, and Tundra
    • No melee weapons except knife
    • Ghost and Combat Scout perks cannot be used

League of Legends

8 teams of 5 players, 2 teams from each squad, will compete in a single-elimination bracket.

Bracket Structure

  • Bracket will be randomly seeded, but will ensure that teams from the same squad are placed on opposite halves
  • All rounds of the bracket are best of 1 map
  • Side selection for each map decided randomly by the match administrator

Game Settings

  • Map: Summoner's Rift (Not tournament realm)
  • Map rules/Victory conditions: Standard
  • Bans per team: 5
  • Champion selection: Tournament Draft

Hearthstone Battlegrounds

8 players, 2 from each squad, will play 5 rounds of Battlegrounds, all in the same lobby. Players earn points based on their placement in each round. Total cumulative points after all five rounds will determine the final placements.

Points Structure

  Placement     Points  
1st 100
2nd 80
3rd 70
4th 60
5th 40
6th 30
7th 20
8th 0

If there is a tie in a round, then all tied players will receive an equal split of the points allotted to the placement. (Ex: In a 2-way tie for 3rd place, each player receives 65 points.)

Tiebreakers in Final Standings

If players are tied in the points standings after 5 rounds, final placements will be determined by applying the following tiebreakers, in order:

  1. Most points earned from a round
  2. Second-most points earned from a round
  3. Third-most points earned from a round
  4. Fourth-most points earned from a round
  5. Placement in the 5th round
  6. Placement in the 4th round
  7. Placement in the 3rd round
  8. Placement in the 2nd round

Mystery Game

Game and rules TBA


Call of Duty: Vanguard (Show Match)

First team to win 2 rounds wins the show match.

Round 1
  • Game 1: Hardpoint on Berlin
  • Game 2: Search & Destroy on Bocage
  • Game 3: Hardpoint on Decoy
Round 2
  • Game 1: Hardpoint on Tuscan
  • Game 2: Search & Destroy on Demyansk
  • Game 3: Hardpoint on Oasis
Round 3 (if necessary)
  • Game 1: Hardpoint on Bocage
  • Game 2: Search & Destroy on Eagle's Nest
  • Game 3: Hardpoint on Berlin

Game Settings

Note: Settings subject to change upon release of Call of Duty: Vanguard

Hardpoint
Win Conditions
  • Time limit: 5 minutes
  • Score limit: 250 points
Advanced Settings
  • Lifetime: 1 minute
  • Capture time: Disabled
  • Activation delay time: Disabled
  • Locations: Linear Order
  • Scoring: Constant
  • Pause time: Enabled
Custom Classes
  • All enabled
Spawn
  • Lives per Player: Unlimited
  • Respawn delay: 2 seconds
  • Force respawn: Enabled
  • Wave spawn delay: Disabled
  • Suicide penalty: 3 seconds
  • Team Kill penalty: Disabled
  • Lives per Team: Unlimited
Health and Damage
  • Health: 150
  • Friendly Fire: Enabled
  • Team Kill Kick Limit: Disabled
  • Headshots Only: Disabled
  • Hit Indicator: Enabled
Gameplay
  • Cinematic Intro: Disabled
  • Pre-Match requirement: 0
  • Pre-Match timer: 10 seconds
  • Pre-Round timer: 10 seconds
  • Mini-map: Normal
  • Equipment delay: Disabled
  • Scorestreak delay: 10 seconds
  • Score Multiplier: 1
  • Dynamic Map Elements: Disabled
Scorestreaks
  • Reset on Death: Enabled
  • Death penalty: 100%
  • All other settings: Default
Search & Destroy
Win Conditions
  • Time limit: 1 minute, 30 seconds
  • Round limit: Unlimited
  • Round win limit: 6
Advanced Settings
  • Bomb timer: 45 seconds
  • Plant time: 5 seconds
  • Defuse time: 7.5 seconds
  • Multi bomb: Disabled
  • Switch Sides: Every Round
  • Silent Plant: Enabled
Custom Classes
  • All enabled
Spawn
  • Number of Lives: 1
  • Respawn delay: Disabled
  • Force respawn: Enabled
  • Wave spawn delay: Disabled
  • Suicide penalty: Disabled
  • Team Kill penalty: Disabled
  • Lives per Team: Unlimited
Health and Damage
  • Health: 150
  • Friendly Fire: Enabled
  • Team Kill Kick Limit: Disabled
  • Headshots Only: Disabled
  • Hit Indicator: Enabled
Gameplay
  • Cinematic Intro: Enabled
  • Pre-Match requirement: 0
  • Pre-Match timer: 10 seconds
  • Pre-Round timer: 10 seconds
  • Mini-map: Normal
  • Equipment delay: 5 seconds
  • Killcam: Show after player dies
  • Scorestreak delay: 10 seconds
  • Score Multiplier: 1
  • Dynamic Map Elements: Disabled
Scorestreaks
  • Reset on Death: Enabled
  • Death penalty: 100%
  • All other settings: Default